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Space Engineers 2 • official updates (last 30 days)
NewsFeb 12
Space Engineers 2 Dev Diary: February 12, 2026
Some of the results from our cloud experiments are honestly breathtaking. We’re testing multiple cloud layers, different textures, and atmospheric effects, and the combination is starting to create skies that feel deep,…
NewsFeb 09
Space Engineers 2: Helionis Sector Released!
Hello, Engineers! The Helionis Sector is now open for exploration in Space Engineers 2. This sector is an early but important step - a space designed to test navigation, contracts, pacing, and how the universe feels whe…
NewsFeb 05
Space Engineers 2 Dev Diary: February 5, 2026
This week’s playtest was quick, we looked at improvements on the turrets – now they have proper collision and placement shapes, and the projectile trails work correctly. Rocket launcher was implemented to our internal b…
NewsJan 29
Space Engineers 2 Dev Diary: January 29, 2026
This week on the regular playtest, we reviewed a bunch of smaller but important things. We did some animation changes on weapons and tools. Right now the motion is a bit too pronounced when you look around – it feels li…
NewsJan 26
Space Engineers 2: Verdure's Moon - Palatine
Did you know planet Verdure has a moon? Its name is Palatine . The strange similarities between our Earth in the Solar System and Verdure in the Almagest system continue even here. Palatine looks surprisingly close to o…
NewsJan 22
Space Engineers 2 Dev Diary: January 22, 2026
Today in our SE2 playtest, we focused on VS 2.2 progress: planets (new Byblos biomes), the first drivable wheels prototype, and a few early encounter scenarios. Later, we did a longer sound review session for VS 2.2 wit…