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Mycopunk • official updates (last 30 days)
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NewsMay 22
Pigeons at Devlog 5/22/26: Exotics
hi happy friday... New Exotics I’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger: Phantom Limb On reload, a phantom Lead Flinger mat…
NewsMay 15
Pigeons at Devlog 5/15/26: A New Employee
New Employee We’ve begun work on the 5th playable employee! The \ is slated for 1.0 and we’re starting to toy around with her abilities. For now we’ll share a peek at her concept art: [img src="{STEAM_CLAN_IMA…
PatchMay 12
Update 1.8.5
Ouroboros Ouroboros lobbies can be joined in-progress before you complete room 5 Fixes Fixed an issue that caused enemy limbs to gain extra health when they were picked up by a new enemy Fixed an is…
NewsMay 08
Pigeons at Devlog 5/8/26: Voice Chat
Voice Chat I spent a few days this week working on voice chat! We actually tried to implement voice chat prior to our early access launch but it didn’t really work out… there are very few vc plugins that work for both U…
PatchMay 05
Update 1.8.4
Saxonite Transport You are no longer slowed while carrying a barrel Waypoints are colored to help differentiate them from side objectives Bullet Hell Lowered the maximum number of autocannons this m…
PatchMay 03
Update 1.8.3
Prized Possession Due to issues with rolling the battery on steep terrain, Prized Possession has been temporarily disabled in procedural levels. This week’s Overtime Assignment is now in the Gravity Farm - Shipping…
NewsMay 01
1.8.2 Hotfix
Literally fixed the same thing as the last hotfix because we accidentally undid our bug fix (: no more blackscreens
NewsMay 01
Pigeons at Devlog 5/1/26: Procedural Terrain
Hello! In the past we’ve mostly been secretive about updates until they launch, but like what’s the point of that? So we’re going to try being more open about what we’re working on with weekly (I hope) devlogs. Or maybe…
PatchMay 01
Update 1.8.2
Performance The navigation mesh generates faster when dropping into a procedural level Optimized ‘Building Surfaces’ to make it a bit faster Optimized particle systems that stick to meshes (like when…
NewsApr 29
1.8.1 Hotfix
Temporarily disabled Spatial-Temporal upscaling while we look into a fix for it breaking the rendering
PatchApr 29
Update 1.8.1
Performance Added a new upscaling option, Spatial-Temporal, which should provide cleaner upscaling results than FidelityFX or Linear Added a couple debug options to the settings screen to help us track down…
PatchApr 28
THE WORLD UPDATE - PROCEDURAL LEVELS
Hey gang, Roachard here. The fungus ain’t slowin down, so Saxon’s openin up the whole planet for us. That’s a lotta ground to cover, so grab your buddies and let’s get to work! >> END TRANSMISSION Procedural L…