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Microlandia • official updates (last 30 days)
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NewsMay 23
Version 1.11.11
New service building: Prison Placing a Prison in the city can reduce significantly the cost of inmate housing (From $47,000 per inmate/year to $35,000 inmate/year) The building will face strong opposition from t…
NewsMay 22
Version 1.11.10
New incident: Oil Crisis Same chance as all the other incidents, also lasts for 2 years Increases prices fo all the car commuters and also for city buses (except electric) Has a production price pena…
NewsMay 22
Version 1.11.9
Improved the groundwater utilization UI: In groundwater utilization stats, we now show the breakdown of groundwater into "Consumed", "Buffer", and "Available" categories, making it easier to see how much groundwater…
NewsMay 21
Version 1.11.8
Groundwater budget: Now there is a maximum of groundwater that can be extracted from the map. This is a step towards modeling extraction of natural resources and their cost. * When the limit is reached it's not possible…
NewsMay 20
Version 1.11.7
Elections are now every 4 years (instead of 5) Incidents now last 2 years but happen every 7 years Construction sector companies' demand curve is now more tightly capped to the city's road/building maintenan…
NewsMay 18
Version 1.11.6
Hotfix for factory hiring that was causing jobs "open for everyone" not being demanded.
NewsMay 17
Version 1.11.5
We now show street-parked cars in addition to parking in lots. Previously cars parked alongside the curb were invisible, which made it difficult to monitor the parking situation in the city. Inmate housing cost…
NewsMay 16
1.11.4
Rebalanced the demand curves of sectors: Industrial, Hospitality and IT. The biggest change is that we corrected the energy price for factories and now production is more competitive. This means all cities should se…
NewsMay 16
Version 1.11.3
Fixed a GPU memory leak that could cause severe framerate drop after adding lots of buildings Fixed a problem that caused a "CPU can't ckeep up with sim" error that was a false positive Fixed problems with G…
PatchMay 15
Microlandia 1.11: Economy Update
For this edition of Microlandia we looked at the deepest layers of how the city's economy works, both in businesses and in city treasury, adding the missing elements that it needed to feel like a real city. And also, to…
NewsMay 15
Version 1.11.2
2x speed button is not longer a press-and-hold button, now it toggles between 1x and 2x speed. City hall will now stop hiring bus and sanitation drivers when the city is in a budget deficit. Changed how ener…
NewsMay 13
Version 1.11.1
Hotfix for a problem in map mode caused by a 3d plane not being disposed correctly and potentially crashing the game
NewsMay 13
Version 1.11.0
Drag-to-place buildings: entire rows of houses and apartment buildings can now be placed by dragging the mouse across the map Police map view is now more useful: now it shows where the police are patrolling …
NewsMay 12
Version 1.10.11
We rewrote from scratch the model for how much firms are making money. We call this unit economics! Now each business sector has a different demand curve, this means there is a cap for how much they can sell, depending…
NewsMay 11
Version 1.10.10
The Bank of Microlandia is now open! You can now borrow up to $500M, up to five concurrent loans at a time. Be careful, though: the more you borrow, your credit rating drops, and you can certainly end up paying a lot mo…
NewsMay 11
Version 1.10.9
You can now take the city treasury money to the casino and gamble it away at the blackjack tables! Wins will be concealed as taxes and losses as 'Emergency Funds' to avoid public outcry, though, the newspaper will find…
NewsMay 09
Version 1.10.8
* Fixed a database-cache memory leak that caused cities with 10,000+ residents to lag * Optimizations for writing citizen balances, building rents and company balances. * Reimplemented economy cache layer from scratch *…
NewsMay 07
Version 1.10.7
Buildings that were burnt down by fire now become rubble and need to be cleaned up Businesses in the trade, hospitality and transport sector have a hard cap on demand based on the habitants + tourists. This mean…
NewsMay 06
Version 1.10.6
We added a 2x speed button. While pressed, the simulation runs faster. We changed how sales of companies are calculated from a gross-margin formula to a unit-economics formula. This is a step towards more realis…
NewsMay 05
Version 1.10.5
Changed the internal categories of the companies to the NACE standard: Agriculture Industry Construction Trade, Transport & Hospitality Information & Communications Finance & Insurance [*…