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Mazebound: Hunt, Gather, Run! • official updates (last 30 days)
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NewsMay 20
Crashes Potential Fix
- Added launch option to disable upscaling (which may prevent crashing) Big thanks to Jonthehero and Gxolot
PatchMay 16
Quality of Life Update #2 - Justice For Jeff
Jeff - partial revert Last patch I bumped Jeff to 200 HP to stop accidental kills, but that took away what made him Jeff. Middle ground: HP back to 80 Always drops the wheel when hit while holding it (not ju…
PatchMay 15
Quality of Life Update
Jeff (Wheel Thief) Adjustments: - Increased Jeff’s health from 80 → 200 so he’s less likely to be accidentally killed and duplicated everywhere. - Jeff will now drop the wheel and run away covering his head when hit. Pr…
NewsMay 14
Thank You For The First 24 Hours ❤️
It’s already been 24 hours since MAZEBOUND released on Steam, and I wanted to genuinely thank all of you for the support, feedback, bug reports, reviews, streams, and discussions so far. Special Thanks To Some Amazing P…
NewsMay 14
Hotfix #2 - Added Mouse Buttons To Rebind
- You can now bind keys to Mouse: Middle Button, Back Button, and Forward Button.
NewsMay 13
Hotfix #1 - Fixed Multiplayer Cart Log Desync & Disconnect Issue
Fixed an issue where placing large wood logs onto the cart in multiplayer could cause desync between clients and eventually disconnect players. This issue was tracked down and resolved thanks to Vova and balenso4ka help…
NewsMay 13
MAZEBOUND is out now!
MAY 13 IS FINALLY HERE! We are thrilled to finally say this: MAZEBOUND is out today. We’re ABSAM STUDIOS, Sam & Abbie, and for the last year or so we’ve been pouring everything into this strange maze game together. Crea…