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All Will Fall • official updates (last 30 days)

PatchMay 20
Patch 1.1.1 - Tweaks, Fixes and Improvements
Hey, everyone! A little of everything for you today. 1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on them Tweaked some sound volumes Added new weather ambient sound…

PatchMay 19
Patch 1.1.0 - Major Procedural Generation Update
Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps. [img src="{STEAM_CLAN_IMAGE}/4545526…

PatchMay 12
Patch 1.0.19 - Stability is what we need
While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready. 1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (…

PatchApr 29
Patch 1.0.18 - Massive Polishing and UI improvements
Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing iss…