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Nova Patria • official updates (last 30 days)
NewsMay 22
1.0.05
Improved city label performance when zoomed far out on maps with many cities. Adjusted traveling resource anchor positions so resources appear more naturally placed in the world. Updated several tutorial texts…
NewsMay 18
1.0.04
Improved airship handling when a destination is destroyed before arrival. Flipped the log pile asset horizontally to better distinguish it from lumber. Limited building information windows to 8 open at once, wi…
NewsMay 16
1.0.02
Fixed an additional rare simulation freeze that could occur while previewing rail/network construction paths.
NewsMay 15
1.0.01
Improved UI scaling range for larger UI and text. Fixed UI scaling not applying correctly to information popup windows and the tutorial window. Fixed incorrect resolution options appearing on certain displays.…
NewsMay 03
Nova Patria Launches May 14
Ave Patricians, Anthony Sorise here, from Sower Interactive - and I’m extremely excited to announce that Nova Patria is approachi…
PatchMay 02
Nova Patria Weekly Update
Ave Patricians! Another week of steady progress across the Empire. This week’s updates focus on tech balancing, world animation, and performance improvements, alongside continued polish to UI clarity and localization. H…
PatchApr 25
Nova Patria Weekly Update
Ave Patricians! Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, sm…